While exploring FMOD and its various features to implement interactive audio into a game I found myself stuck on how to apply sidechain compression to my tracks. Unfortunately I found the user manual and various instructional videos to be not very instructional. I eventually managed to figure what seemed to be missing from these other tutorials and decided to confirm my newly found knowledge by creating my own instructional video, which can viewed below. Hope you enjoy!
AshBallAudio (November 20). HOW TO USE SIDECHAIN COMPRESSION IN FMOD [video file]. Retrieved November 21st, from https://www.youtube.com/watch?v=I3eCT6KCOBw